Sabtu, 08 September 2018

YAMZU = Making eSports competitions available to gamers at every location on Earth.

What is Yamzu?

Chance
Not only is the eSports market in the middle of an economic boom, but new revenue  streaming opportunities also appear every day in this wider  market. New technologies such as smart contracts, decentralized applications,  and Blockchain represent unprecedented opportunities for company success  to determine its niche in the evolving game world. We believe  that companies in particular are trying to get the most out of the application of new emerging  technologies for online games.

Solution
eSports has evolved from simple simple entertainment to full  Entertainment phenomenon is equivalent to many traditional sports. Professional ESports  teams now hold multi-million dollar sponsors, compete in tournaments around the  world, and fill the entire arena with supporters (and soon, they will take over
television ranks). The new generation is now growing inspired by adults who can
make a living by playing video games and more eSports fans want
to pursue this newly formed career path. The next frontier in competitive games will  be creating opportunities for gamers to play eSports directly from the comfort  of their own homes, without having to find sponsors to support them financially.
All this will not be possible without the introduction of a platform that allows  players to monetize their wins. Yamzu wants to provide players on the basis of activating the  platform for eSports that will specifically meet this need. 

Platform Yamzu
adjusted to include every type of player, amateur and professional. Yamzu
has successfully integrated Countererstrike Global Offensive ("CS: GO")  and League of Legends ("LoL") on its platform, and now both titles are straightforward,  other computer-based games have entered the pipeline and are scheduled to be  implemented in the near future.

Company
Yamzu is a Swedish Game Company that is successful with the current user base ending  10,000 players. We get income, and we have worked to put forward things that the brand can recognize  . These two characteristics make our organization benefit both  from the full advantage of the opportunities for new revenue streams generated by Blockchain-related  technologies. Yamzu is different from newly formed competitors since then  active and real businesses that have been operating since 2016 and have  since achieved surprising results from a 300% growth rate in revenue. Yamzu
The team has collected direct experience in the field that cannot be replicated by  newly formed competitors. This means that Yamzu can implement his breakthrough
idea much faster than the rest of the market. Because gamers recognize our brand,  they will quickly adapt to our platform. Yamzu has gained and allocated  a significant amount of revenue into the business therefore we are ideally positioned  to reuse the potential funds available through Sales Tokens to pursue  our business expansion worldwide thanks to the application of Blockchain  technology

Yamzu Overview

Yamzu is designed as a fully operational, browser-based eSports tournament platform. The Yamzu platform makes eSports competitions available to any gamer in any location on Earth.
The platform is the only one of its kind, being entirely browser-based. Rival companies
face constant struggles due to users’ privacy concerns, and several other entry barriers such as the need to download a user interface. Meanwhile, our internal user research shows that a browser-based platform does indeed show more growth potential. These factors instill confidence, especially considering Yamzu’s preexisting user base (10,000) and irrefutable track record of 300% annual growth in just two years of activity.

Platform
The platform is tailored to suit the needs of:

  • Players and teams battling for prizes and rewards.
  • Brands, influencers, and organizations that wish to set up tournaments.
  • Advertisers and sponsors targeting eSports audiences.

Currently Yamzu supports CS:GO and LoL, two of the most popular eSports games in the world. The platform is ready to integrate many more popular games such as DOTA2, Call of Duty, Battlefield, and PUBG.

Earnings income
Yamzu generates revenue through the following three outlets:

1. Yamzu maintains the cost of each entry fee paid by the user to gain access to the tour or to organize matches between peers. The cost structure is designed in the following ways:

  • 12.5% for games / tournaments where there are fewer than two participating teams;
  • 15% for games / tournaments where there are more than two teams participating;
  • Of the costs described above, 2.5% is the current VAT (Value Added Tax) and paid directly by Yamzu to the relevant government.

2. Yamzu licenses the machine to the company that wants to hold the event.
3. Yamzu holds sponsored events for brands that want exclusive rights to hold events on line.

Vision
As a brand, Yamzu plans to develop a number of niches in the gaming industry - including but not limited to entertainment hubs, talent agencies that support Twitch  Ribbon, and niche-oriented clothing lines.
In the long run, Yamzu imagined the platform as the real home name
ESports competition from all skill levels. At the same time, we developed several Blockchain-based Projects on the platform, some of which were almost ready to be implemented.

Yamzu is determined to become a leading eSports tournament host and host,
both are affiliated with P2P (Peer to Peer) gaming and with significant regional  and global tournaments. The fact that Yamzu has supported the active platform  gives strength to our projections. In the future, we will work with game developers to  form a symbiotic relationship that surrounds the creation of new games. By doing so,  both Yamzu and value creators (eg developers) will collaborate to encourage more  gamers to participate in the intersection of paid games and cryptocurrency.

Market Analysis

"Esports will rival the biggest traditional sports leagues about the future of  opportunities, and between advertising, ticket sales, licenses, sponsors, and  merchandising, there is an area of ​​tremendous growth in this nascent industry. "
Steve Borenstein
Chairman of Activision Blizzard eSports Division
Former CEO of ESPN and NFL Network
Overview
  • The eSports sector is experiencing surging growth rates of ca. 38%.
  • The number of players is expected to increase form 300M to 500M by 2020.
  • The global market capitalization of the industry is likely to increment from $650M to $1.5B by 2020.
  • Currently more than 130 companies are active in the sector.
  • Asia is the continent with the highest number of active players, followed by North America and Europe.
  • It has been estimated that in the coming years, brands will invest around $700M in sponsorship deals related to eSports.
  • The number of players joining this emerging market is steadily increasing by 15% on an annual basis.                                                                                                          

  • Based on the data gathered on index.co, there are more than 130 companies currently active in the eSports sector, the market is experiencing an annual growth rate of ca. 38%.
  • According to CB Insight, the start-up that managed to raise the most in venture capital is Sea Limited. The company in 2017 closed a round of investment of ca. $772M and consequently launched an IPO (Initial Public Offering) on Nasdaq with a post-money valuation of $5B.

Revenue Stream Sector Analysis
eSports market capitalization is likely to reach $905.6M by 2018, with an increment
of over $250M in respect to 2017. North America is expected to generate the biggest
portion of revenues, contributing 38% relative to 2018 total market cap. Sponsorship
contributions are also expected to increase in 2018, generating $359.4M against
$234.6M obtained in 2017. Revenues from Media events are steadily growing, with a
CAGR (2016 – 2021) of + 49.8%. By 2021, the average revenues from media rights are
expected to more than double in value in respect to 2018, making media rights the
second major revenue stream in eSports industry worldwide.

eSports companies’ revenues streams primarily originate from the following areas:
  • Sponsorships and advertising.
  • Prize pools.
  • eSports betting.
  • Media events.
Problem
Unfair working conditions have plagued value creators in the gaming industry since eSports began generating income for professional players.
The reason behind this scenario is that the industry has developed so rapidly, the rules and regulations governing working conditions are still in a constant state. As a result, eSports has seen many cases where players have no right to compensation, contracts are violated and the professional team's reputation is tarnished.

Solution
Yamzu's fully automated system is based on events that users create
effectively eliminating all forms of uncertainty.
Gamers will be paid automatically at the end of each match / tournament through an automatic pool prize allocation system supported by Blockchain Technology;
there is practically no room for error. Thanks to the introduction of the Smart Contract each transaction will be executed automatically, both sponsors and users send and receive funds to and from their wallets in a much safer and more efficient way. Smart contracts cannot be damaged by external sources, which means that beneficiaries will be 100% sure to receive appropriate compensation for their efforts.
In addition, the application of virtual currency as a payment tool will generate several other options for monetization that our users can use.

Highlight
ROADMAP
The Past
Q1 2016
Yamzu constitution
Yamzu’s first “closed beta” is launched for League of Legends.
Yamzu starts generating revenue. 
Q4 2016
Yamzu ends its first operational year with revenue higher than 800k SEK.
Q1 2017
Yamzu launches CS:GO in “closed beta”. 
Q2 2017
CS: GO launches in “open beta” alongside League of Legends. 
Q4 2017
The Yamzu engine is ready to support mobile games.
We celebrate the second and best year of the platform in terms of revenue. The platform generated more than 2.7 Million SEK for a roughly 300% growth on revenue generated in 2016. 
The Future
Q3 2018 Token Sale 
Q4 2018
Full implementation of YMZ Tokens into the platform.
Yamzu opens the platform to sponsors, influencers and partners
Launch of Yamzu merchandise line for gamers.
The YMZ will be quoted on trading platforms
Internal exchange implementation. 
Q1 2019
The first mobile eSports games will be implemented in the platform.
More PC eSports titles will be available, including DOTA 2, PUBG, Call of Duty, and Battlefield. 
Q2 2019
Yamzu will hold its first global eSports events. 
Q4 2019
By this point in time, Yamzu will have more than 20 eSports titles available on its platform, ranging from AAA to indie games. 
Q2 2020

Yamzu will hold annual eSports championships for our top ten countries with the most users. 
TEAM YAMZU
Asiad Majeed
Asiad Majeed
CEO
Asiad Majeed manages daily operations at Yamzu. A lifelong entrepreneur with international experience, Asiad brings a wealth of knowledge to bear on every phase of the business’s growth, having built Yamzu from the ground up. As a gamer since the industry’s infancy, he also possesses the unique insight necessary to ascertain the ever-evolving needs of the gaming community.

The Yamzu marketplace is in good hands. During Asiad’s time at Lulea Technical University, he studied economics and management under the tutelage of mentor Bob Proctor. Following university, he worked for five years in Costa Rica in a leadership capacity for sales organizations as well as in business planning for an American Forbes and York investment firm. Upon his return to Sweden, Asaid trained at I22 in Kiruna with the Army Arctic Rangers, who recognized his leadership ability and persuaded the founder to stay behind and train soldiers in Kiruna. Asiad speaks fluent Swedish, English, Spanish, and Arabic.

Christian Nikolov
Christian Nikolov
CTO
Yamzu’s in-house tech guru, programming maven, and CTO is none other than Hristiyan Nikolov. Combining strong experience in game development with an aptitude for game statistics mining, Hristiyan built the browser-based interface which supports the thriving Yamzu community. Before joining Yamzu, he worked on software for MOBAs and online fantasy leagueas.

Hristiyan is the architect of the Yamzu machine. It would be an understatement to classify him as a Windows and Unix expert. Pragmatic in thought and approach, Hristiyan engineers custom solutions with a precise and creative adaptivity that lends itself well to the field of emerging tech. Blockchain engineering is one of the most challenging realms of development, and we count ourselves fortunate to have such a brilliant mind at the helm.

Antonio Migliaccio
Antonio Migliaccio
CFO
Antonio Migliaccio has been supporting Yamzu since its conception, specifically helping the company in fully exploiting its matrix and user conversion. Given his extensive financial background, Antonio guided Yamzu in choosing the most suitable path to follow to best deliver added value to its users and in selecting critical areas in which to continue expanding.

Antonio’s approach to business is both technical and financial oriented, making him the perfect fit for a CFO position in this eSports evolving market. As far as past experience is concerned, Antonio obtained a Bachelor Degree in Business Management at the University of Verona (Italy) and a Master’s degree in Banking and Corporate Finance at the SDA Bocconi in Milan. Antonio is also working as Head of Origination at Maveric SA, a Blockchain consulting firm and furthermore cooperates with several financial entities in Italy. In the past, Antonio worked as an equity and FX trader at several proprietary trading companies.

Morten Christensen
Morten Christensen
CMO
Morten Christensen is a seasoned industry veteran with years of experience in marketing and brand positioning on the market. Morten is a well-rounded and valuable team member, in his beginnings having served as an intern, assisting CEO of Cheche. At Yamzu, Morten’s experience and insight has made him Asiad’s right hand in decision making and strategizing.

Morten’s excellent knowledge of marketing in esports, along with his analytical skills and critical assessment is what drives Yamzu forward. As an ex professional basketball player, Morten knows how to bring team spirit on any field through hard work, commitment and persistence which all got him where he is today.

Mathias Hautala
Mathias Hautala
COO
A leader in its purest essence who will stop at nothing until the task at hand is performed. Got his hands on his first computer at the mere age of 12 and has been involved within E-sports for over 15 years and he knows the in and outs of the industry. CEO and founder of LeagueShop, an online retailer for E-sport merchandise.

Overtook the role as General Manager for Team Property and managed to turn the team from the brink of financial and competetive wreckage to going head-to-head with many of the top elite teams within its scene. Co-owner of LeagueVines, one of the biggest League of Legends fanbased platforms with over 860 000 followers. Chef of an E-sport office located in Stockholm with over 20 employees. Ex-military and served two years in Stockholm and advanced to Squad Commander before returning to the E-sport industry. Mathias brings driver and creative entrepreneur with a clear vision of what it takes to be a leader.

Marcus Zacco
Marcus Zacco
Marketing
Marcus creates internal processes, evaluates metrics, and makes sure Yamzu is on the right path to reach its concrete goals. A member of Sweden M.E.N.S.A., Marcus combines a high IQ with a low-to-the-ground approach to data on the Yamzu platform, the contours of the gaming landscape, and of course the competition.

Beyond mere brainpower, Marcus possesses special insights into marketing and is the resident copywriter and facilitator of the general feel of the company to outsiders. Perhaps most impressively, he designs flowcharts which often capture events and corporate structures before they happen or take shape. In addition, Marcus helps build and update Yamzu’s own workflow, a system he designed mostly from scratch.

Jovan Radnic
Jovan Radnic
Marketing
Jovan is a young and skilled marketing assistant from Montenegro. “The Little Engine That Could” of the Yamzu team, Jovan found the first streamers to include in the closed beta in 2016 and since then he has overseen three main functions. Firstly, he maintains and interacts with the Yamzu community while also keeping abuzz of news in the broader gaming culture. Secondly, Jovan acts as the customer support mouthpiece for Yamzu—a function made most crucial by the direct feedback he gathers on the platform.

Finally, he also brainstorms ideas equally impressive for their creativity as for their sheer audacity. Prior to joining Yamzu for marketing, Jovan worked with artist “Can Dogan” in 2014-2015, managing artist’s social media and reaching out to partners. He secured “Can” a lucrative deal with Riot Games, League of Legends’ publisher. Jovan also has experience in event and project management.

Bartosz Navarra
Bartosz Navarra
Marketing
Bartosz has almost 15 years of experience precisely executing branding, design and communication projects with Navarra.is, focusing on the creation of unique and memorable brand experiences. He has also been involved in the IT industry for the last 20 years and brings in an intensive knowledge.

Thomas Fredriksson
Tech Team
Thomas Fredriksson
Tech

Elmer Kuloglija
Tech Team
Elmer Kuloglija
Tech

Emil Priver
Tech Team
Emil Priver
Tech

ADVISORS
Ian Scarffe
Ian Scarffe
Ian Scarffe, Blockchain and Crypto Advisor, Ian is a serial entrepreneur, investor and consultant with business experience from around the world. As a leading entrepreneur, Ian is on a personal mission to develop a culture of entrepreneurship, helping startups achieve their full potential as well as helping to expand existing companies.

A leading expert in Bitcoin, Blockchain and Crypto industries, Ian is at the very heart of revolutionizing the financing industry across the globe and currently consults and advises for a range of multi-million dollar companies.

Alexandr Chevtaev
Alexandr Chevtaev
Serial entrepreneur with international experience, specialized on blockchain, internet business, startups, strategy, innovative products, marketing and business development. MBA degree at IE Business School (top 3 MBA in Europe and top 10 in the world).

Alan Moon Soo Kim
Alan Moon Soo Kim
Alan Moon Soo Kim is a founder of BeCrypto and director of aSSIST Crypto Economy Research Institute. As a head professor of Digital Strategic MBA at aSSIST Business School, Alan delivers up-to-date lecture on the mechanism of Blockchain, Token Economy, Artificial Intelligence and Digital Strategy.

Alan is a serial entrepreneur and founded an edu-tech company, ETOOS. Successfully sold to the SK Group, ETOOS was also selected as one of the fastest-growing companies in Korea by Deloitte. Alan graduated from Seoul National University’s College of Engineering, CKGSB EMBA in China and completed doctorial course at aSSIST Graduate School of Business Administration.

Ong Jun Hao
Ong Jun Hao
Founder of BlockConnectors.io – Consulted for more than 15 Initial Token Offering (ITO) – Token Sale. Helped grow various groups to approximately 20k-35k in size, including CGCX, Strykz, Kinguin, BTU protocol, Lendo, AgentNotNeeded, Axens’s Telegram groups.

Build a total community of more than 200,000 across multiple token sale projects. Raised more than $300 Million for all projects collectively. Over 25,000 followers on different platforms. Passionate about Cryptocurrency and the underlying technology, blockchain. Deep understanding of the cryptocurrency market. Amassed over 17,000 followers on Telegram.

Joseph Lowe
Joseph Lowe
Certified Cryptocurrency Expert, Lean Six Sigma, Operations Architect, Blockchain Advocate and Entrepreneur. He has a history of several successful bootstrap startups. Most current projects include Buddy.Works and CareParrot.com.

Daniil Morozov
Daniil Morozov
Over 10 years in financial consulting, winner of “100 best products of Russia”, “Financial Russia 2007”, “Financial Russia 2008”. Business Angel, 15 startups in the portfolio (such areas as construction, financial consulting, real estate, IT, high-tech).

Co-Founder of Nodepower – a revolutionary high-tech start-up, which disrupts a market niche of wireless transmission devices for both private and commercial use. Node’s innovative developments, research activities in the field of storage and transmission of electricity, allow to offer solutions that are characterized by high quality and efficiency of use. Expert on ICOBench (TOP 10), People of blockchain on ICOBench (TOP 30), active member of the crypto community, has extensive network of contacts in this field. Regions of distribution CIS and Baltic countries (Estonia, Latvia, Lithuania, Russia, Belarus, Kazakhstan, Armenia, Ukraine, Georgia, Kyrgyzstan, Uzbekistan) total population over 300 million people.

Jared Polites
Jared Polites
Jared started his career at the FBI, where he was an Intelligence Analyst in the New York Field Office specializing in securities fraud. After the FBI, he studied at Sciences Po in Paris, France, graduating with a Masters in Finance. For the past 4 years, Jared has worked in marketing for high-growth tech and blockchain startups, including one year for a leading Asian VC firm.

His specialties are growth marketing, focusing on PR, product marketing, and executing go-to-market strategies for early-stage projects. In total, Jared has worked on teams and roughly 45 ICOs actively raising over $300 million and is a Venture Partner in two crypto VC funds. Jared resides in NYC and also holds a BBA from the University of Texas at Austin.

Mauro Andriotto
Mauro Andriotto
Mauro Andriotto is a professor of Corporate Finance and Enterprise Risk Management at Bocconi University, University of Pisa and University of Genève – UBIS. He is an independent expert at the European Commission for Horizon 2020 (80 bn funds) where he approves public grants up to €2,5 mln for innovative and disruptive European projects.

He is also the quantitative leader at EY for the South Europe area. He is the founder of Andriotto Financial Services a financial boutique located in Switzerland specialized in fundraising strategies and the founder and managing partner of ICO Advisors. He sits in different Advisory Boards around the world.

Alex Chang
Alex Chang
Alex is familiar with the Internet, Blockchain technology, game industry and telecommunications industry, so far nearly 20 years. He has rich experience in business development, project development and top management. He had worked for multinational corporation, such as Citibank, IBM, and Sony, that’s a lot of working experiences in Japan, US, and Taiwan companies. Experienced and strong leadership for initializing start-up companies, joint venture companies and investment projects to enterprises.

Victor Chow
Victor Chow
Victor Chow is a well-known FinTech Business Mentor and ICO Advisor to several successful ICO projects, with global reach. He is a serial entrepreneur and senior corporate leader with over 28 years experience working in venture capital, start-ups, telecommunications, ICT, cryptofunds, financial & blockchain technologies, and most recently turned business investor.

Victor has held CXO positions across general management, strategic planning, business development, sales, marketing and global operations management in Asia Pacific, Europe and North America. He was previously the Founding CEO of Singapore-based Fintech Accelerator INSPIRASIA and was Head of Asia for Life.SREDA VC Fintech-focused fund. He was most renowned in the IT industry for his contributions as the Global Chief Operating Officer COO for Cloud Computing and NextGen Data Centers of Huawei Technologies, a leading global information and communications technology company based in ShenZhen China. Currently, Victor is the Founding Advisor of ICO World Exchange providing ICO Advisory, Investments and Exchange Listing Services.

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Author by: Dava.Dina
ETH: 0x6A9b4B19f04d46acB112fd999d8d2cD07938D3C2

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